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Istanbul · est. 2024 · staff-owned, nap-powered

We build apps
so you can go
back to bed.

Miskincin is an oxymoron we made up and then legally adopted: lazy, but somehow faster than you. We’re an AI-first studio in Istanbul, working on games, everyday tools and stories with minds of their own. We have strong opinions about where effort should go.

Out in the worldTurnuSoul — on your social feed
On the workbenchSouppo · EQvenn · There’s No Turning Back · Dinerlike
Target releases2027–2028 · the calendar is in Work
lazy by design fast when it counts allergic to dashboards nobody reads AI-first, ego-last horizontal philosophy no dark patterns made in istanbul · sold everywhere we ship, then nap
01 — the house style

Eight rules
we mostly keep.

We don't do manifestos because we think the world needs another one. We do them because written rules are easier to ignore gracefully. Here are ours, in no particular order of obedience.

  • ·01 If the user has to learn it, we failed at designing it. no tutorial mandatory
  • ·02 Every app should make one hard thing feel embarrassingly easy. one knife, sharpened
  • ·03 AI is a co-worker we trust with the boring parts and nothing else. tool, not oracle
  • ·04 We don't monetise anxiety, streaks, or your unread notifications. no engagement farming
  • ·05 If our grandmother can't use it, the problem is the product. grandma-test certified
  • ·06 Pretty is a feature; ugly is a bug we haven't filed yet. craft is non-optional
  • ·07 Ship less. Polish more. Apologise for nothing. v1 beats v0
  • ·08 Rest is a line item on the roadmap. see you at 11am
02 — our work

Five projects.
Each with
a mind of its own.

One short-video world is live. Four projects are in development. They share a desk. They don’t have to share a job.

Souppo
in developmentTarget: Q1 2028

Souppo

A small world. Plenty of room for thought.

Find a path, shift gravity, change shape, play with colour. We’re building Souppo around small puzzles tucked into warm worlds worth poking around. There’s no need to rush. Not here, anyway.

puzzles · discovery · small worldsRead the story →
EQvenn
in developmentTarget: Q2 2027

EQvenn

“I just like it” is a perfectly good answer. We got curious.

A favourite film, a song you return to, that game nobody else seems to get. EQvenn is being built to find the thread between your choices and turn it into a portrait of taste to keep and share.

culture · a portrait of tasteRead the story →
There’s No Turning Back
In-game bridge mission with the player, enemies and touch controls
Actual gameplay from a development build.
in developmentTarget: Q2 2027

There's No Turning Back

The orders are clear. The rest of the plan is a field experiment.

A military action game in development, built around solo missions, teamwork and making clever use of what’s at hand. A little courage, a little improvisation. Headquarters has a sense of humour of its own.

action · tactics · team spiritRead the story →
the kitchen notebook

What shall we cook?

in developmentTarget: Late 2027 – Q1 2028

Dinerlike

“A pinch” can be less an instruction than a test of character.

Recipes, cooking guidance for three experience levels, meal plans and shopping lists on the same counter. We’re building Dinerlike for first-time cooks and seasoned home cooks, with the detail each actually needs.

recipes · cooking · everyday plansRead the story →
TurnuSoul
liveLive on social media

TurnuSoul

Reality. What was reality again?

Our short-video world, holding words, habits and polished truths up to a different light. Looking for what’s real with an artificial voice. Unfiltered. Cool-headed. Entertaining.

short video · editorialFind us on social →
03 — the operating table

How we
actually work.

Not a methodology. Not a framework. Just six opinions that have survived several contracts, a tax audit and one group chat.

A

Ruthlessly scoped.

The second-best feature is always the first one we cut.

B

Written in English.

Pricing pages should read like a friend, not a lawyer on retainer.

C

AI in the basement.

We use it heavily. We don't make you look at it. Magic, not demo.

D

Privacy by laziness.

We don't want your data because we don't want to protect it.

E

Small files, long lives.

Fewer dependencies, fewer rewrites, fewer angry nights in 2028.

F

Taste is a commit.

Design reviews happen at eye level, one decision at a time.

house rule nº 0

The best
software
is the kind
you forget
you're using.

Room for curiosity in a puzzle, dinner in a recipe, a little understanding in the things you love. Each project starts with a different question. We try to hear it properly. The remaining meeting invitations can wait.

— the studio, somewhere near Kadıköy

have a problem? we have a couch.

Prod us
(gently).

We take on a tiny number of outside projects a year. Usually because we find the problem interesting, occasionally because we lost a bet. Either way, the first email is free.

Wake us up → See the work