
Souppo
A small world. Plenty of room for thought.
Find a path, shift gravity, change shape, play with colour. We’re building Souppo around small puzzles tucked into warm worlds worth poking around. There’s no need to rush. Not here, anyway.
Istanbul · est. 2024 · staff-owned, nap-powered
Miskincin is an oxymoron we made up and then legally adopted: lazy, but somehow faster than you. We’re an AI-first studio in Istanbul, working on games, everyday tools and stories with minds of their own. We have strong opinions about where effort should go.
We don't do manifestos because we think the world needs another one. We do them because written rules are easier to ignore gracefully. Here are ours, in no particular order of obedience.
One short-video world is live. Four projects are in development. They share a desk. They don’t have to share a job.

A small world. Plenty of room for thought.
Find a path, shift gravity, change shape, play with colour. We’re building Souppo around small puzzles tucked into warm worlds worth poking around. There’s no need to rush. Not here, anyway.


“I just like it” is a perfectly good answer. We got curious.
A favourite film, a song you return to, that game nobody else seems to get. EQvenn is being built to find the thread between your choices and turn it into a portrait of taste to keep and share.


The orders are clear. The rest of the plan is a field experiment.
A military action game in development, built around solo missions, teamwork and making clever use of what’s at hand. A little courage, a little improvisation. Headquarters has a sense of humour of its own.

What shall we cook?
“A pinch” can be less an instruction than a test of character.
Recipes, cooking guidance for three experience levels, meal plans and shopping lists on the same counter. We’re building Dinerlike for first-time cooks and seasoned home cooks, with the detail each actually needs.

Reality. What was reality again?
Our short-video world, holding words, habits and polished truths up to a different light. Looking for what’s real with an artificial voice. Unfiltered. Cool-headed. Entertaining.
Not a methodology. Not a framework. Just six opinions that have survived several contracts, a tax audit and one group chat.
The second-best feature is always the first one we cut.
Pricing pages should read like a friend, not a lawyer on retainer.
We use it heavily. We don't make you look at it. Magic, not demo.
We don't want your data because we don't want to protect it.
Fewer dependencies, fewer rewrites, fewer angry nights in 2028.
Design reviews happen at eye level, one decision at a time.
Room for curiosity in a puzzle, dinner in a recipe, a little understanding in the things you love. Each project starts with a different question. We try to hear it properly. The remaining meeting invitations can wait.
— the studio, somewhere near Kadıköy
We take on a tiny number of outside projects a year. Usually because we find the problem interesting, occasionally because we lost a bet. Either way, the first email is free.